34ed Review - Star Trek: Expeditions 37d0
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Review of Star Trek: Expeditions
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Description:
“Lead your away teams to solve the major story arcs plus key side missions before the Klingon Fleet arrives or the lone cloaked Klingon Battle cruiser in orbit destroys the Enterprise and her crew. Three difficulty levels, random side missions, player strategies, and a unique branching mission tree ensure every game will be a unique memorable experience.”

Length: 1 - 1.2 hours (actually length: more than 2) Age: 14 Players: 1-4

Reviewer Kelly Adams article with more pics on BOP!

Prelude:
Like many my age, I grew up with Star Trek reruns, I have a special place in my heart for old and new ‘Bones’ and I wholeheartedly enjoyed the newest Star Trek release. So when I heard the board game was coming out, I was equally excited as many of the board game/trekkies I’m sure were.

I normally review only games I’ve thoroughly enjoyed playing and have mostly positive things to say about. Mainly because I want this next bit of time to be enjoyable for myself, as the reviewer, and you, as the reader. That said, I played Star Trek Expeditions for the first time last night and I was having mixed feelings by the end.

This is a brand new game, and many of you wanted to know what all the hype was about, so let’s see where this goes...
“Fascinating!” - Spock, Star Trek, 2009. When I opened the box, I do have to admit there was a little bit of drool almost. The components are capital B-eautiful! It’s a non-collectible game, but it sort of feels like you’re tearing open that MIB James Kirk Limited Exclusive action figure sitting on your daddy’s top shelf in his office space that you’re not even supposed to touch, let alone open!

Everything is of exceptional quality! One thing in particular that really stood out to me was the cards (these include the ‘Captain’s Log’, “StarDate’, and ‘Engergize’ cards). They are made of a very thin material and textured on both sides. When you first mix them, they literally feel like you are playing in a nicely worn in deck of poker cards. Even the gaunt ‘StarDate’ deck was effortless to mix.

So the components are quite noteworthy. Now onto the gameplay.



Object & Gameplay:

You’re the genius. You figure it out. - James T. Kirk, Star Trek, 2009. There is absolutely no way I am going to be able to shorten the Star Trek Manual, I’ll end up just rewriting it in my own words. Therefore:

The game is cooperative and can be played with 1-4 people, but all characters must be played, so you may have people doubling up. There are three tracks, easy, medium and hard you can choose from and you are working against the game to maximize points. Basically you have to complete the 3 crisis paths (energy, rebel, political), and keep the Enterprise from being destroyed by the Klingon Battle Cruiser. If you can do this in a timely manner, you’ll score the most points.
On each players turn, flip over a StarDate card and advance the time marker that many numbers according to the card (you only have 30 advances total to complete the whole game) - Resolve combat, if any, shown on StarDate card - Take your number of actions according to the the number shown on the StarDate card.

So read the above steps in addition to the 24 page manual and you’ll be on your way to playing Star Trek Expeditions!
“Are you out of your Vulcan mind?” - Leonard ‘Bones’ McCoy, Star Trek, 2009.



Final Thoughts:
So where do my mixed feelings come about? In the cooperative part. I personally really enjoy some cooperative games while loathing others. For instance, I enjoy the high energy and social interactiveness of Battlestar Galactica. I recently played Forbidden Island and loved the quick turnaround of turns and simple theme. Star Trek has none of this. I found it was a quietly moving, silently calculating kind of sorts. Each player can talk with the other players to figure out what to do but I didn’t find much excitement in this. There were suggestions being made, but ultimately, there was a lot of down time and I found myself twiddling my thumbs until it got to my turn.

There is quite a bit of mathematical calculating and the theme of course is pretty cool. I think this game would bring a lot of pleasure to those who thoroughly enjoy cooperative gaming and don’t mind waiting their turn.

There is a decent amount of re-playability for those of you into this sort of cooperative game. There are a few different routes that can potentially happen based on the time in which you complete the crisis. And it is definitely designed upon an expandable model where new missions and crew can be added to allow for new play down the road.

However, if you are an interactive person who likes constant turnover, then this is not the game for you. So for me, “I’m fine without it” - Lt. Nyota Uhura, Star Trek, 2009.

Final Final Thoughts:
Quality: 5/5 Fun: 2/5 (based on personal opinion of this type of cooperative game) Substance: 4/5 Re-playability: 3/5 (For others, not me). 9136

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  1. Default Star Trek: Expeditions, reviewed by KingKel (3/4)

    http://www.boardgameinfo.com/review/15/15420

    Kelly Adams's Summary:

    Quality: 5/5
    Fun: 2/5 (based on personal opinion of this type of cooperative game)
    Substance: 4/5
    Re-playability: 3/5 (For others, not me)


    Go to the full review for more information.


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  2. #2
    Join Date
    Mar 2011
    Location
    Corvallis, OR
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    Default How does it play solo?

    Thanks for your review. I love Battlestar Galactica too when I have 4 players to play with. However for most co-op games I either play with my wife and most of the time solo.

    Have you tried or do you think the game would be a satisfying solitaire experience? This would certainly eliminate the downtime.

    Replayability: Would you say that the game has as much replayability as
    Pandemic? What I like about that game is how and when the disease cubes
    come out and the role you play and the cards you draw make each game different. Is such variety to be found here? Does the game lose out
    on replayability once you know the parts of the story unfolding? (Didn't know how closely tied the story is to the mechanics of the game)

    Thanks for your review. Not sure if I'll pick this up someday. Big Star Trek fan (TOS and new movie) but if the game play is so-so I may still pass.

    Bob


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  3. #3

    Default

    Hi Bob,
    It sounds like we have similar tastes in games :) I also play co-op games with my husband mostly. We really enjoy playing Forbidden Island together. We like to randomly pick our character at the beginning adding to the excitement.

    As far as playing Star as a solitaire experience, or even just as a two player, this would most definitely eliminate the downtime. Although all four characters must be in play, so as a solitaire game you would be playing all four.

    Replayability: Far less compared to Pandemic. I've only played the one time, but I'm sure once you play each of the possible 3 major story paths that branch off depending on how fast or slow you complete the missions, then that's it. I imagine after 3 or 4 times, you'll have the cards pretty much memorized. Wheras Pandemic is a generic story line and very random each time you play in terms of your character, how they interact, and how the disease comes about and the cubes spread. Also in Pandemic the story is very exciting where you are stressing out because you don't know if you can keep the disease under control and if you are going to find the cures in time. Star Trek is more of a very specific story line, not nearly as much excitement, and you're mainly trying to think how can you maximize points.

    If you like to play games over and over, and like a new feel each time, then this is definitely not one of those games. I was a bit bummed because I was so excited about the theme too. But since you're a big fan, it may be worth checking to see if there is a demo copy at your local game store or if you can meet up and play with someone who might already have it.

    Hope this helps.
    Kelly Adams aka "KingKel"
    BGI Staff Reviewer/News Hound
    www.boardofplaying.com


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  4. #4
    Join Date
    Mar 2011
    Location
    Corvallis, OR
    Posts
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    203

    Default

    Thanks for your comments Kelly. You just saved me some $$$ since I don't care
    for games that don't have wide replayability. After owning Pandemic and
    Forbidden Island for over a year, I still enjoy playing them. My most played
    and favorite co-op game is Defenders of the Realm. I still get just as much
    of a thrill playing that game after over a year. Of course it helps that the
    designer is actively involved in coming out with a continuous bevy of free
    print and play expansions not to mention official ones. Although if I had a
    dedicated group of Battlestar Galactica fans, that would probably be my
    favorite. The social dynamic of that one is right up there with Settlers of Catan
    for me. Yes, we do seem to have similar tastes in games. :D

    P.S Enjoy reading your reviews. Keep up the good work.

    Bob
    Last edited by boardgameswithbob; 06-25-2011 at 05:01 PM.


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